Tag Archives: maya
“espn u” rebrand

“espn u” rebrand

.click to play. .iphone. at national television. john and i were the leads on this massive project, and brumby cut the montage. look at the list of talented people i worked with for 8 months! designers: david chun, ryan zunkley, brian gossett, danny ruiz, and jason yeh 3d peeps: gene arvan, vinh chung, hao cui, [...]

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“yoplait”

“yoplait”

.click to play. .iphone. at imaginary forces. modeling, texturing, lighting, and compositing fruity yogurt with ronnie kauf as the art director. final compositing was done in flame by ros basham. i worked with robin roepstorff, billy, youn sung, hao cui and other artists.

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“the final destination”

“the final destination”

.click to play. .iphone. at pic agency. i had the chance to model, texture, light, and composite some 3d awesomeness with robin. my first project in stereoscopic with maya and c4d: twice the rendering, twice the compositing, and twice the headaches…hopefully twice as nice.

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“nerds”

“nerds”

.click to play. at stardust. particles and nerds go hand in hand, and i’m not talking about the candies. as a sweet thank you and to keep the team awake through many long nights, the client sent us a box of nerds (the candies). art directed by neil tsai.

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“tj maxx” 15 second cut down

“tj maxx” 15 second cut down

.click to play. .iphone. at stardust. i was the lead 3d animator for the 15 sec spot, dan was the compositor. we didn’t have a lot of time to finish off the spot so it got pretty hectic towards the end. sam sparks and kimberly im did the 30 sec spot, with sang compositing. since [...]

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