at imaginary forces. modeling, texturing, lighting, and compositing fruity yogurt with ronnie kauf as the art director. final compositing was done in flame by ros basham. i worked with robin roepstorff, billy, youn sung, hao cui and other artists.
at stardust. this black and white spot was done with the talented sirs jonathon, chris, robin, james, brad, among many others. chris did an amazing job lighting black cars on black backgrounds. i worked on lighting, rendering, animating, and compositing.
at stardust. joseph kahn directed the spot and on the team was john “tito” nguyen, robin “ze german” roepstorff, chris “the teacher” eckardt, and jonathon “new blood” wu…and a flame artist for the transitions whos name i can only remember as “wolf”. sorry!
i worked on animation, compositing, and a lot of rendering.
Ghostrider was my first project at PIC agency. I worked along side with Robin Roepstorff. We were included in the DVD special features section. We were in charge of the beginning titles of the movie. I worked mostly on animating 3d elements and compositing half of the end titles.
This 60 seconds NYSE spot was done at Stardust. This piece was a team effort. Brian B, Chris E., Robin R., Sam S., Kinda A., Forbes, Joseph, and myself all worked on the 60-second animation. I animated, textured, rendered, and composited mostly the options section of the spot.
This Honda project was done at Stardust. I remember we didn’t have a lot of time to work on the spot but we found some way to get through it. The cars were shot and the reflections and environments were all cg. There was a lot of cut and pasting. It was my first time working with Chris Saunders. Robin, Sam, and Vinh also worked on the spot. Elieen was just an intern at the time, but she did some amazing roto work.
This NYSE was the first of many animations to come. I worked with Robin, Sam, and Joseph on the commercial. This project was so long ago; we were using 32 bit machines. I remember we couldn’t even get some of the sections to render. We ended up breaking the scenes to smaller ones so it could render.